Steaming pitcher

Holds the milk in a geometry that lets steam set it rotating, and forms the spout that decides what can be poured out of it.

The wand does two jobs at once and the jug decides whether both can happen. The steam jet drags air in at the surface — the stretch — and at the same time drives the whole body of milk into rotation, and it is rotation that shears the incorporated air down into microfoam. Rotation is geometry before it is skill: the jet needs a wall to strike at an angle and a column of milk deep enough that what is pushed down comes back to the surface and goes round again. Fill level sets both. Filled far below the base of the spout, the milk is a shallow pool — too much headspace, too little column — so it chops and spits instead of turning, and the air that goes in stays as large bubbles with nothing shearing them. Filled above the spout, the milk has nowhere to climb as it expands, so the barista has to cut the stretch short to keep it in the jug and ends up with hot milk and no foam. This is why A JUG TOO LARGE FOR THE DRINK CANNOT TEXTURE IT HOWEVER GOOD THE HANDS ARE: one drink's milk simply cannot reach a fill level that jug is able to turn, and the failure is read on the bar as bad technique. Everything after texturing is the spout — its width and the sharpness of its lip set how fast milk leaves at a given tilt, and that flow behaviour is what a pour pattern is actually made of.

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